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Ready Player One

Ready Player One

Ready Player One

Author: ,

Publisher: Ballantine Books

Isbn 10: 0307887456

Category: Fiction

Number of Pages: 384

Number of Views: 1074

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#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9


Armada

Armada

Armada

Author: Ernest Cline

Publisher: Ballantine Books

Isbn 10: 0804137269

Category: Fiction

Number of Pages: 384

Number of Views: 1208

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From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.


Player One

Player One

Player One

Author: Douglas Coupland

Publisher: House of Anansi

Isbn 10: 0887842801

Category: Fiction

Number of Pages: 256

Number of Views: 536

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In his 2010 CBC Massey Lectures acclaimed novelist and visual artist Douglas Coupland explores the modern crises of time, human identity, society, religion and macroeconomics and the afterlife in the form of a novel, a 5-hour story set in an airport cocktail lounge during a global disaster. Five disparate people are trapped inside: Karen, a single mother waiting for her online date; Rick, the down-on-his-luck airport lounge bartender; Luke, a pastor on the run; Rachel, a cool Hitchcock blonde incapable of true human contact; and finally a mysterious voice known as Player One. Slowly, each reveals the truth about themselves while the world as they know it comes to an end. The book asks as many questions as it answers, and readers will leave the story with no doubt that we are in a new phase of existence as a species -- and that there is no turning back.


Voodoo Shanghai

Voodoo Shanghai

Voodoo Shanghai

Author: Kristi Charish

Publisher: Vintage Canada

Isbn 10: 0345815939

Category: Fiction

Number of Pages: 352

Number of Views: 1073

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The third and final installment in Kristi Charish's thrilling urban fantasy series finds beloved heroine and voodoo practitioner Kincaid Strange shanghaied away from Seattle and pursuing the ghost of a serial killer in Portland. Just when Kincaid Strange thinks her life is back on track and she's finally put her time as a paranormal practitioner with the Seattle PD to rest, her ex (and Seattle cop) Aaron asks her for help with yet another strange and ominous case. Martin Dane, the White Picket Fence Serial Killer who terrorized West Coast families living the suburban American dream, appears to be back at it with a fresh murder in Portland. There's only one problem: Dane has been dead for three weeks. Kincaid can't resist a paranormal mystery. Despite her misgivings, she agrees to examine the Portland crime scene. What she discovers is a place of supernatural power unlike anywhere she's ever been--and the reason Aaron had been so tight-lipped about the case details. There's already a voodoo practitioner on the scene: Liam Sinclair, a TV celebrity of questionable talent and dubious intent. Kincaid wants nothing more than to finish the job and retreat to Seattle, but the deeper she looks, the less the murder adds up. When she uncovers a much more sinister mystery--missing ghosts, scores of them, whom no one is looking for--there's no turning back.


The Punch Escrow

The Punch Escrow

The Punch Escrow

Author: Tal M. Klein

Publisher: Inkshares

Isbn 10: 1942645597

Category: Fiction

Number of Pages: N.A

Number of Views: 1762

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"An alt-futuristic hard-science thriller with twists and turns you'll never see coming. I couldn't put it down." —Felicia Day, founder of Geek & Sundry It’s the year 2147. Advancements in nanotechnology have enabled us to control aging. We’ve genetically engineered mosquitoes to feast on carbon fumes instead of blood, ending air pollution. And teleportation has become the ideal mode of transportation, offered exclusively by International Transport—a secretive firm headquartered in New York City. Their slogan: Departure... Arrival... Delight! Joel Byram, our smartass protagonist, is an everyday twenty-fifth century guy. He spends his days training artificial-intelligence engines to act more human, jamming out to 1980’s new wave—an extremely obscure genre, and trying to salvage his deteriorating marriage. Joel is pretty much an everyday guy with everyday problems—until he’s accidentally duplicated while teleporting. Now Joel must outsmart the shadowy organization that controls teleportation, outrun the religious sect out to destroy it, and find a way to get back to the woman he loves in a world that now has two of him.


Design the Home You Love

Design the Home You Love

Design the Home You Love

Author: Lee Mayer,Emily Motayed

Publisher: Ten Speed Press

Isbn 10: 1984856626

Category: House & Home

Number of Pages: 272

Number of Views: 1444

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From the co-founders of Havenly comes “a perfect read for anyone looking to infuse more personality and style into their space—on their own time and budget, and in their own unique way” (Rachel Zoe). “Not only do Lee and Emily unpack all their tips for creating a space that looks as good as it feels, but they do it in a way that is made for real-life application.”—Bobby Berk, design expert and host of Netflix’s Queer Eye Interior design can be daunting, and as a result, many of us never even attempt to design our own homes. In Design the Home You Love, Havenly founders Lee Mayer and Emily Motayed break down the ambiguous world of home design. First you learn how to identify your own style (whether you’re a fan of Parisian Modern or California Casual) and then how to incorporate furniture that matches your style and fits your budget. Design the Home You Love takes you step-by-step and room-by-room through each part of the house to help you fulfill your home’s potential. Whether you’re looking to give your home a complete makeover, spruce up your rental apartment, or merely take your living room from blah to fab, Lee and Emily bring fresh ideas, advice, and inspiration to the table. Illustrated with eye-catching photography and livable inspiration from real-life clients, this is the interior design book that finally makes it possible for us all to achieve our design goals.


Parzival (vol. 1 of 2)

Parzival (vol. 1 of 2)

Parzival (vol. 1 of 2)

Author: Wolfram (von Eschenbach.)

Publisher: Prabhat Prakashan

Isbn 10:

Category: ,

Number of Pages: 335

Number of Views: 985


The TB12 Method

The TB12 Method

The TB12 Method

Author: Tom Brady

Publisher: Simon and Schuster

Isbn 10: 1501180754

Category: Sports & Recreation

Number of Pages: 320

Number of Views: 1718

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The #1 New York Times bestseller by the 7-time Super Bowl champion The first book by Tampa Bay Buccaneers and former New England Patriots quarterback Tom Brady—the 7-time Super Bowl champion who is still reaching unimaginable heights of excellence in his forties—a gorgeously illustrated and deeply practical “athlete’s bible” that reveals Brady’s revolutionary approach to sustained peak performance for athletes of all kinds and all ages. In this new edition of The TB12 Method, Tom Brady further explains and details the revolutionary training, conditioning, and wellness system that has kept him atop the NFL at an age when most players are deep into retirement. Brady—along with the expert Body Coaches at TB12, the performance lifestyle brand he cofounded in 2013 with Alex Guerrero—explain the principles and philosophies of pliability, a paradigm-shifting fitness concept that focuses on a more natural, healthier way of exercising, training, and living. Filled with lessons from Brady’s own training regimen, The TB12 Method provides step-by-step guidance on how develop and maintain one’s own peak performance while dramatically decreasing injury risks. This illustrated, highly visual manual also offers more effective approaches to functional strength & conditioning, proper hydration, supplementation, cognitive fitness, restorative sleep, and nutritious, easy-to-execute recipes to help readers fuel-up and recover. Brady steadfastly believes that the TB12 approach has kept him competitive while extending his career, and that it can make any athlete, male or female, in any sport and at any level achieve his or her own peak performance and do what they love, better and for longer. With instructions, drills, photos, in-depth case studies that Brady himself has used, along with personal anecdotes and experiences from his legendary career, The TB12 Method gives you a better way to train and get results with Tom Brady himself as living proof.


Rule 34

Rule 34

Rule 34

Author: Charles Stross

Publisher: Penguin

Isbn 10: 110151664X

Category: Fiction

Number of Pages: 352

Number of Views: 734

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Meet Edinburgh Detective Inspector Liz Kavanaugh, head of the Innovative Crimes Investigation Unit, otherwise known as the Rule 34 Squad. They monitor the Internet for potential criminal activity, analyzing trends in the extreme fringes of explicit content. And occasionally, even more disturbing patterns arise… Three ex-cons have been murdered in Germany, Italy, and Scotland. The only things they had in common were arrests for spamming—and a taste for unorthodox entertainment. As the first officer on the scene of the most recent death, Liz finds herself sucked into an international investigation that isn’t so much asking who the killer is, but what—and if she doesn't find the answer soon, the homicides could go viral.


Music Theory for the Bass Player

Music Theory for the Bass Player

Music Theory for the Bass Player

Author: Ariane Cap

Publisher: CapCat Music Media

Isbn 10: 0996727639

Category: Music

Number of Pages: 184

Number of Views: 307

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Music Theory for the Bass Player is a comprehensive and immediately applicable guide to making you a well-grounded groover, informed bandmate and all-around more creative musician. Included with this book are 89 videos that are incorporated in this ebook. This is a workbook, so have your bass and a pen ready to fill out the engaging Test Your Understanding questions! Have you always wanted to learn music theory but felt it was too overwhelming a task? Perhaps all the books seem to be geared toward pianists or classical players? Do you know lots of songs, but don't know how the chords are put together or how they work with the melody? If so, this is the book for you! • Starting with intervals as music's basic building blocks, you will explore scales and their modes, chords and the basics of harmony. • Packed with fretboard diagrams, musical examples and exercises, more than 180 pages of vital information are peppered with mind-bending quizzes, effective mnemonics, and compelling learning approaches. • Extensive and detailed photo demonstrations show why relaxed posture and optimized fingering are vital for good tone, timing and chops. • You can even work your way through the book without being able to read music (reading music is of course a vital skill, yet, the author believes it should not be tackled at the same time as the study of music theory, as they are different skills with a different practicing requirement. Reading becomes much easier once theory is mastered and learning theory on the fretboard using diagrams and patterns as illustrations, music theory is very accessible, immediately usable and fun. This is the definitive resource for the enthusiastic bassist! p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Helvetica} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Helvetica; min-height: 16.0px} This book and the 89 free videos stand on their own and form a thorough source for studying music theory for the bass player. If you'd like to take it a step further, the author also offers a corresponding 20 week course; this online course works with the materials in this book and practices music theory application in grooves, fills and solos. Information is on the author's blog.


The Importance of Being Ernest

The Importance of Being Ernest

The Importance of Being Ernest

Author: Ernest Cline

Publisher: SCB Distributors

Isbn 10: 1938912314

Category: Poetry

Number of Pages: 200

Number of Views: 1509

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Familiar and resonant, Cline's collection takes readers into a private landscape of science fiction, pop culture, and pornography. Ernest Cline is a geek, novelist, poet, and screenwriter based in Austin, Texas. In addition to winning poetry slams, Cline is known for screenwriting "Fanboys," released in 2009. He also recently sold the film rights to his latest book, "Armada."


Ready Player Two

Ready Player Two

Ready Player Two

Author: Ernest Cline

Publisher: Ballantine Books

Isbn 10: 1524761354

Category: Fiction

Number of Pages: 384

Number of Views: 1837

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#1 NEW YORK TIMES BESTSELLER • The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.


Bash Bash Revolution

Bash Bash Revolution

Bash Bash Revolution

Author: Douglas Lain

Publisher: Start Publishing LLC

Isbn 10: 1597806161

Category: Fiction

Number of Pages: 272

Number of Views: 604

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Seventeen-year-old Matthew Munson is ranked thirteenth in the state in Bash Bash Revolution, an outdated Nintendo game from 2002 that, in 2016, is still getting tournament play. He’s a high school dropout who still lives at home with his mom, doing little but gaming and moping. That is, until Matthew’s dad turns up again. Jeffrey Munson is a computer geek who’d left home eight years earlier to work on a top secret military project. Jeff has been a sporadic presence in Matthew’s life, and much to his son’s displeasure insists on bonding over video games. The two start entering local tournaments together, where Jeff shows astonishing aptitude for Bash Bash Revolution in particular. Then, as abruptly as he appeared, Matthew’s father disappears again, just as he was beginning to let Jeff back into his life. The betrayal is life-shattering, and Matthew decides to give chase, in the process discovering the true nature of the government-sponsored artificial intelligence program his father has been involved in. Told as a series of conversations between Matthew and his father’s artificial intelligence program, Bash Bash Revolution is a wildly original novel of apocalypse and revolution, as well as a poignant story of broken family.


Countdown to Zero Day

Countdown to Zero Day

Countdown to Zero Day

Author: Kim Zetter

Publisher: Crown

Isbn 10: 0770436188

Category: History

Number of Pages: 448

Number of Views: 716

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Top cybersecurity journalist Kim Zetter tells the story behind the virus that sabotaged Iran’s nuclear efforts and shows how its existence has ushered in a new age of warfare—one in which a digital attack can have the same destructive capability as a megaton bomb. In January 2010, inspectors with the International Atomic Energy Agency noticed that centrifuges at an Iranian uranium enrichment plant were failing at an unprecedented rate. The cause was a complete mystery—apparently as much to the technicians replacing the centrifuges as to the inspectors observing them. Then, five months later, a seemingly unrelated event occurred: A computer security firm in Belarus was called in to troubleshoot some computers in Iran that were crashing and rebooting repeatedly. At first, the firm’s programmers believed the malicious code on the machines was a simple, routine piece of malware. But as they and other experts around the world investigated, they discovered a mysterious virus of unparalleled complexity. They had, they soon learned, stumbled upon the world’s first digital weapon. For Stuxnet, as it came to be known, was unlike any other virus or worm built before: Rather than simply hijacking targeted computers or stealing information from them, it escaped the digital realm to wreak actual, physical destruction on a nuclear facility. In these pages, Wired journalist Kim Zetter draws on her extensive sources and expertise to tell the story behind Stuxnet’s planning, execution, and discovery, covering its genesis in the corridors of Bush’s White House and its unleashing on systems in Iran—and telling the spectacular, unlikely tale of the security geeks who managed to unravel a sabotage campaign years in the making. But Countdown to Zero Day ranges far beyond Stuxnet itself. Here, Zetter shows us how digital warfare developed in the US. She takes us inside today’s flourishing zero-day “grey markets,” in which intelligence agencies and militaries pay huge sums for the malicious code they need to carry out infiltrations and attacks. She reveals just how vulnerable many of our own critical systems are to Stuxnet-like strikes, from nation-state adversaries and anonymous hackers alike—and shows us just what might happen should our infrastructure be targeted by such an attack. Propelled by Zetter’s unique knowledge and access, and filled with eye-opening explanations of the technologies involved, Countdown to Zero Day is a comprehensive and prescient portrait of a world at the edge of a new kind of war.


Otherworld

Otherworld

Otherworld

Author: Jason Segel,Kirsten Miller

Publisher: Delacorte Press

Isbn 10: 1101939346

Category: Young Adult Fiction

Number of Pages: 368

Number of Views: 1875

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“Full of high stakes, thrillers, and fantastic twists and turns, fans of Ready Player One are sure to love this addictive read.” —Buzzfeed “A potent commentary on how much we’re willing to give up to the lure of technology.” —EW "A fantastic journey from start to finish." —Hypable New York Times bestselling authors Jason Segel and Kirsten Miller imagine a world in which you can leave your body behind and give into your greatest desires in the first book in a fast-paced trilogy perfect for fans of the hit HBO show Westworld and anyone interested in the terrifying possibilities of the future of technology. That’s how Otherworld traps you. It introduces you to sensations you’d never be able to feel in real life. You discover what’s been missing—because it’s taboo or illegal or because you lack the guts to do it for real. And when you find out what’s missing it’s almost impossible to let it go again. There are no screens. There are no controls. You don’t just see and hear it—you taste, smell, and touch it too. In this new reality, there are no laws to break or rules to obey. You can live your best life. Indulge every desire. This is Otherworld—a virtual reality game so addictive you’ll never want it to end. And Simon has just discovered that for some, it might not. The frightening future that Jason Segel and Kirsten Miller have imagined is not far away. Otherworld asks the question we'll all soon be asking: if technology can deliver everything we want, how much are we willing to pay? “An engaging VR cautionary tale.” —The A.V. Club "[A] fast-paced adventure." —Publishers Weekly "Authors Jason Segel and Kirsten Miller keep the action nonstop.” —Shelf Awareness


Artemis

Artemis

Artemis

Author: Andy Weir

Publisher: Ballantine Books

Isbn 10: 0553448137

Category: Fiction

Number of Pages: 352

Number of Views: 632

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The bestselling author of The Martian returns with an irresistible new near-future thriller—a heist story set on the moon. Jasmine Bashara never signed up to be a hero. She just wanted to get rich. Not crazy, eccentric-billionaire rich, like many of the visitors to her hometown of Artemis, humanity’s first and only lunar colony. Just rich enough to move out of her coffin-sized apartment and eat something better than flavored algae. Rich enough to pay off a debt she’s owed for a long time. So when a chance at a huge score finally comes her way, Jazz can’t say no. Sure, it requires her to graduate from small-time smuggler to full-on criminal mastermind. And it calls for a particular combination of cunning, technical skills, and large explosions—not to mention sheer brazen swagger. But Jazz has never run into a challenge her intellect can’t handle, and she figures she’s got the ‘swagger’ part down. The trouble is, engineering the perfect crime is just the start of Jazz’s problems. Because her little heist is about to land her in the middle of a conspiracy for control of Artemis itself. Trapped between competing forces, pursued by a killer and the law alike, even Jazz has to admit she’s in way over her head. She’ll have to hatch a truly spectacular scheme to have a chance at staying alive and saving her city. Jazz is no hero, but she is a very good criminal. That’ll have to do. Propelled by its heroine’s wisecracking voice, set in a city that’s at once stunningly imagined and intimately familiar, and brimming over with clever problem-solving and heist-y fun, Artemis is another irresistible brew of science, suspense, and humor from #1 bestselling author Andy Weir.


Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana

Author: Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed

Publisher: Ten Speed Press

Isbn 10: 0399580956

Category: Games & Activities

Number of Pages: 448

Number of Views: 1814

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An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.


Devolution

Devolution

Devolution

Author: Max Brooks

Publisher: Del Rey

Isbn 10: 1984826794

Category: Fiction

Number of Pages: 304

Number of Views: 1361

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NEW YORK TIMES BESTSELLER • The #1 New York Times bestselling author of World War Z is back with “the Bigfoot thriller you didn’t know you needed in your life, and one of the greatest horror novels I’ve ever read” (Blake Crouch, author of Dark Matter and Recursion). As the ash and chaos from Mount Rainier’s eruption swirled and finally settled, the story of the Greenloop massacre has passed unnoticed, unexamined . . . until now. The journals of resident Kate Holland, recovered from the town’s bloody wreckage, capture a tale too harrowing—and too earth-shattering in its implications—to be forgotten. In these pages, Max Brooks brings Kate’s extraordinary account to light for the first time, faithfully reproducing her words alongside his own extensive investigations into the massacre and the legendary beasts behind it. Kate’s is a tale of unexpected strength and resilience, of humanity’s defiance in the face of a terrible predator’s gaze, and, inevitably, of savagery and death. Yet it is also far more than that. Because if what Kate Holland saw in those days is real, then we must accept the impossible. We must accept that the creature known as Bigfoot walks among us—and that it is a beast of terrible strength and ferocity. Part survival narrative, part bloody horror tale, part scientific journey into the boundaries between truth and fiction, this is a Bigfoot story as only Max Brooks could chronicle it—and like none you’ve ever read before. Praise for Devolution “Delightful . . . [A] tale of supernatural mayhem that fans of King and Crichton alike will enjoy.”—Kirkus Reviews (starred review) “The story is told in such a compelling manner that horror fans will want to believe and, perhaps, take the warning to heart.”—Booklist (starred review)


Werewolf: A True Story of Demonic Possession

Werewolf: A True Story of Demonic Possession

Werewolf: A True Story of Demonic Possession

Author: Ed Warren,Lorraine Warren,Robert David Chase,William Ramsey

Publisher: Graymalkin Media

Isbn 10: 1631680218

Category: Biography & Autobiography

Number of Pages: 238

Number of Views: 1875

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The legend of the werewolf is as old as man himself. From Ed and Lorraine Warren, the world’s most famous demonologists, comes perhaps their most incredible and horrifying case: the true story of William Ramsey, whose bizarre seizures terrified the English town of Southend-on-Sea. Believing Ramsey to be a victim of demonic possession, the Warrens arranged for the rite of exorcism to be performed. Not since the exorcist shocked the nation has there been such a such a horrifying account of a supernatural battle between good and evil within the soul of one human. Don’t miss the Warrens' blockbuster films The Conjuring and Annabelle (in theaters October, 2014.)


Heavy Weather

Heavy Weather

Heavy Weather

Author: Bruce Sterling

Publisher: Open Road Media

Isbn 10: 1504063074

Category: Fiction

Number of Pages: 312

Number of Views: 1069

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A near-future eco-thriller from the bestselling author of Schismatrix Plus and The Difference Engine. The Storm Troupers are a group of weather hackers who roam the plains of Texas and Oklahoma, hopped up on adrenaline and technology. Utilizing virtual reality, flying robots, and all-terrain vehicles, they collect data on the extreme storms ravaging an America decimated by climate change. But even their visionary leader can’t predict the danger on the horizon when a volatile new member joins their ranks and faces a trial by fire: a massive tornado unlike any the world has seen before. “A remarkable and individual sharpness of vision . . . Sterling hacks the future, and an elegant hack it is.” —Locus “Lucid and tremendously entertaining. Sterling shows once more his skills in storytelling and technospeak. A cyberpunk winner.” —Kirkus Reviews “So believable are the speculations that . . . one becomes convinced that the world must and will develop into what Sterling has predicted.” —Science Fiction Age “A very exciting coming-of-age story in a wild future America . . . What’s it got? Cyberpunk attitude, genuine humor, nanotechnology, minimal sex but some cool medications and very big weather systems.” —SFReviews.net “Brilliant . . . Fascinating . . . Exciting . . . A full complement of thrills.” —The New York Review of Science Fiction