Home » PDF 'Dungeons Dragons Dungeon Masters Guide Core Rulebook Dd Roleplaying Game'

[Pdf] Dungeons Dragons Dungeon Masters Guide Core Rulebook Dd Roleplaying Game [Downloads]

Elminster Enraged

Elminster Enraged

Elminster Enraged

Author: ,

Publisher: Wizards of the Coast

Isbn 10: 0786961279

Category: Fiction

Number of Pages: 352

Number of Views: 1619

GET EBOOK

Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Elminster soon inhabits the body of a fallen dark elf, so that he can begin carrying out Mystra's orders to rally Cormyr's Wizards of War, seek blueflame items to mend immense rifts throughout the realms that are releasing deadly monsters, and prevent the ancient Primordials from rising and unleashing their rage. But his sworn archenemy, Manshoon, has plans as well: to conquer Cormyr and be the new Emperor, and hunt down the Sage's clones. The battles are fierce, the stakes have never been higher, and the fate of Cormyr is on the line. Meanwhile, War Wizards are being mysteriously assassinated . . .


Bury Elminster Deep

Bury Elminster Deep

Bury Elminster Deep

Author: Ed Greenwood

Publisher: Wizards of the Coast

Isbn 10: 0786959312

Category: Fiction

Number of Pages: 352

Number of Views: 1772

DOWNLOAD

Elminster's archenemy, the vampiric Lord Manshoon, thinks he has destroyed Elminster at last. But Elminster survives in the form of magical ash, and with the help of his scion, a fop who is growing into a true nobleman, and his longtime companion Storm, he still has a chance to counter Manshoon's insidious plots. From the Hardcover edition.


Warriors & Weapons (Dungeons & Dragons)

Warriors & Weapons (Dungeons & Dragons)

Warriors & Weapons (Dungeons & Dragons)

Author: Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed

Publisher: Ten Speed Press

Isbn 10: 198485643X

Category: Juvenile Nonfiction

Number of Pages: 112

Number of Views: 773

DOWNLOAD

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.


The Role-Playing Society

The Role-Playing Society

The Role-Playing Society

Author: Andrew Byers,Francesco Crocco

Publisher: McFarland

Isbn 10: 1476623481

Category: Games & Activities

Number of Pages: 320

Number of Views: 1116

DOWNLOAD

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for “serious” RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.


Roleplaying Games in the Digital Age

Roleplaying Games in the Digital Age

Roleplaying Games in the Digital Age

Author: Stephanie Hedge,Jennifer Grouling

Publisher: McFarland

Isbn 10: 147664201X

Category: Games & Activities

Number of Pages: 241

Number of Views: 1093

DOWNLOAD

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in each week to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players across the world. Such shifts elicit new scholarly perspectives from a variety of disciplines. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.


The Elusive Shift

The Elusive Shift

The Elusive Shift

Author: Jon Peterson

Publisher: MIT Press

Isbn 10: 0262360942

Category: Games & Activities

Number of Pages: 336

Number of Views: 551

DOWNLOAD

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.