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The Art of UNIX Programming

The Art of UNIX Programming

The Art of UNIX Programming

Author: ,

Publisher: Addison-Wesley Professional

Isbn 10: 9780132465885

Category: Computers

Number of Pages: 560

Number of Views: 1480

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The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.


UNIX Filesystems

UNIX Filesystems

UNIX Filesystems

Author: Steve D. Pate

Publisher: John Wiley & Sons

Isbn 10: 0471456756

Category: Computers

Number of Pages: 480

Number of Views: 1944

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Covers all versions of UNIX, as well as Linux, operatingsystems that are used by the majority of Fortune 1000 companies fortheir mission-critical data Offers more detail than other books on the file input/outputaspects of UNIX programming Describes implementation of UNIX filesystems over a thirty yearperiod Demonstrates VERITAS and other filesystem examples


Computer Science Programming Basics in Ruby

Computer Science Programming Basics in Ruby

Computer Science Programming Basics in Ruby

Author: Ophir Frieder,Gideon Frieder,David Grossman

Publisher: \"O\'Reilly Media, Inc.\"

Isbn 10: 1449356850

Category: Computers

Number of Pages: 188

Number of Views: 1330

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If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software


The Linux Programming Interface

The Linux Programming Interface

The Linux Programming Interface

Author: Michael Kerrisk

Publisher: No Starch Press

Isbn 10: 159327291X

Category: Computers

Number of Pages: 1552

Number of Views: 1542

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The Linux Programming Interface (TLPI) is the definitive guide to the Linux and UNIX programming interface—the interface employed by nearly every application that runs on a Linux or UNIX system. In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs. You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams. You'll learn how to: –Read and write files efficiently –Use signals, clocks, and timers –Create processes and execute programs –Write secure programs –Write multithreaded programs using POSIX threads –Build and use shared libraries –Perform interprocess communication using pipes, message queues, shared memory, and semaphores –Write network applications with the sockets API While The Linux Programming Interface covers a wealth of Linux-specific features, including epoll, inotify, and the /proc file system, its emphasis on UNIX standards (POSIX.1-2001/SUSv3 and POSIX.1-2008/SUSv4) makes it equally valuable to programmers working on other UNIX platforms. The Linux Programming Interface is the most comprehensive single-volume work on the Linux and UNIX programming interface, and a book that's destined to become a new classic.


Python 3 for Absolute Beginners

Python 3 for Absolute Beginners

Python 3 for Absolute Beginners

Author: Tim Hall,J-P Stacey

Publisher: Apress

Isbn 10: 1430216336

Category: Computers

Number of Pages: 300

Number of Views: 553

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There are many more people who want to study programming other than aspiring computer scientists with a passing grade in advanced calculus. This guide appeals to your intelligence and ability to solve practical problems, while gently teaching the most recent revision of the programming language Python. You can learn solid software design skills and accomplish practical programming tasks, like extending applications and automating everyday processes, even if you have no programming experience at all. Authors Tim Hall and J–P Stacey use everyday language to decode programming jargon and teach Python 3 to the absolute beginner.


Automatic Speech Recognition on Mobile Devices and over Communication Networks

Automatic Speech Recognition on Mobile Devices and over Communication Networks

Automatic Speech Recognition on Mobile Devices and over Communication Networks

Author: Zheng-Hua Tan,Boerge Lindberg

Publisher: Springer Science & Business Media

Isbn 10: 1848001436

Category: Technology & Engineering

Number of Pages: 402

Number of Views: 432

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The advances in computing and networking have sparked an enormous interest in deploying automatic speech recognition on mobile devices and over communication networks. This book brings together academic researchers and industrial practitioners to address the issues in this emerging realm and presents the reader with a comprehensive introduction to the subject of speech recognition in devices and networks. It covers network, distributed and embedded speech recognition systems.


Advanced Operating Systems and Kernel Applications: Techniques and Technologies

Advanced Operating Systems and Kernel Applications: Techniques and Technologies

Advanced Operating Systems and Kernel Applications: Techniques and Technologies

Author: Wiseman, Yair,Jiang, Song

Publisher: IGI Global

Isbn 10: 1605668516

Category: Computers

Number of Pages: 340

Number of Views: 1025

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"This book discusses non-distributed operating systems that benefit researchers, academicians, and practitioners"--Provided by publisher.


Introducing Python

Introducing Python

Introducing Python

Author: Bill Lubanovic

Publisher: \"O\'Reilly Media, Inc.\"

Isbn 10: 1492051322

Category: Computers

Number of Pages: 630

Number of Views: 1932

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Easy to understand and fun to read, this updated edition of Introducing Python is ideal for beginning programmers as well as those new to the language. Author Bill Lubanovic takes you from the basics to more involved and varied topics, mixing tutorials with cookbook-style code recipes to explain concepts in Python 3. End-of-chapter exercises help you practice what you’ve learned. You’ll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages.


Here Comes Everybody

Here Comes Everybody

Here Comes Everybody

Author: Clay Shirky

Publisher: Penguin

Isbn 10: 1440632243

Category: Technology & Engineering

Number of Pages: 352

Number of Views: 1776

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An extraordinary exploration of how technology can empower social and political organizers For the first time in history, the tools for cooperating on a global scale are not solely in the hands of governments or institutions. The spread of the internet and mobile phones are changing how people come together and get things done—and sparking a revolution that, as Clay Shirky shows, is changing what we do, how we do it, and even who we are. Here, we encounter a whoman who loses her phone and recruits an army of volunteers to get it back from the person who stole it. A dissatisfied airline passenger who spawns a national movement by taking her case to the web. And a handful of kids in Belarus who create a political protest that the state is powerless to stop. Here Comes Everybody is a revelatory examination of how the wildfirelike spread of new forms of social interaction enabled by technology is changing the way humans form groups and exist within them. A revolution in social organization has commenced, and Clay Shirky is its brilliant chronicler. "Drawing from anthropology, economic theory and keen observation, [Shirky] makes a strong case that new communication tools are making once-impossible forms of group action possible . . . [an] extraordinarily perceptive new book." -Minneapolis Star Tribune "Mr. Shirky writes cleanly and convincingly about the intersection of technological innovation and social change." -New York Observer


Software Engineering with Reusable Components

Software Engineering with Reusable Components

Software Engineering with Reusable Components

Author: Johannes Sametinger

Publisher: Springer Science & Business Media

Isbn 10: 3662033453

Category: Computers

Number of Pages: 272

Number of Views: 997

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The book provides a clear understanding of what software reuse is, where the problems are, what benefits to expect, the activities, and its different forms. The reader is also given an overview of what sofware components are, different kinds of components and compositions, a taxonomy thereof, and examples of successful component reuse. An introduction to software engineering and software process models is also provided.


R for Data Science

R for Data Science

R for Data Science

Author: Hadley Wickham,Garrett Grolemund

Publisher: \"O\'Reilly Media, Inc.\"

Isbn 10: 1491910348

Category: Computers

Number of Pages: 520

Number of Views: 1200

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Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You’ll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you’ve learned along the way. You’ll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results


Creativity, Inc.

Creativity, Inc.

Creativity, Inc.

Author: Ed Catmull,Amy Wallace

Publisher: Random House Canada

Isbn 10: 0307361195

Category: Business & Economics

Number of Pages: 352

Number of Views: 1690

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From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. • If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. • Do not assume that general agreement will lead to change—it takes substantial energy to move a group, even when all are on board.


Cooperative Work and Coordinative Practices

Cooperative Work and Coordinative Practices

Cooperative Work and Coordinative Practices

Author: Kjeld Schmidt

Publisher: Springer Science & Business Media

Isbn 10: 9781848000681

Category: Computers

Number of Pages: 472

Number of Views: 785

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Information technology has been used in organisational settings and for organisational purposes such as accounting, for a half century, but IT is now increasingly being used for the purposes of mediating and regulating complex activities in which multiple professional users are involved, such as in factories, hospitals, architectural offices, and so on. The economic importance of such coordination systems is enormous but their design often inadequate. The problem is that our understanding of the coordinative practices for which these systems are developed is deficient, leaving systems developers and software engineers to base their designs on commonsensical requirements analyses. The research reflected in this book addresses these very problems. It is a collection of articles which establish a conceptual foundation for the research area of Computer-Supported Cooperative Work.