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Programming for Computations - MATLAB/Octave

Programming for Computations - MATLAB/Octave

Programming for Computations - MATLAB/Octave

Author:

Publisher: Springer

Isbn 10: 3319324527

Category: Computers

Number of Pages: 216

Number of Views: 360

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This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.


Study Guide for College Algebra

Study Guide for College Algebra

Study Guide for College Algebra

Author: James W. Snow,Bernard Kolman,Arnold Shapiro

Publisher: Elsevier

Isbn 10: 1483277119

Category: Mathematics

Number of Pages: 176

Number of Views: 1980

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Study Guide for College Algebra is a supplemental material for the basic text, College Algebra. Its purpose is to make the learning of college algebra and trigonometry easier and enjoyable. The book provides detailed solutions to exercises found in the text. Students are encouraged to use the study guide as a learning tool during the duration of the course, a reviewer prior to an exam, a reference book, and as a quick overview before studying a section of the text. The Study Guide and Solutions Manual consists of four major components: basic concepts that should be learned from each unit, what was learned upon completion of each unit, solutions to selected problems, and a short chapter quiz, including the answers, covering the concepts and problem types. College level students will find the book very useful.


3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Author: Fletcher Dunn,Ian Parberry

Publisher: CRC Press

Isbn 10: 1498759890

Category: Computers

Number of Pages: 846

Number of Views: 514

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for


Introduction to Algebra and Trigonometry

Introduction to Algebra and Trigonometry

Introduction to Algebra and Trigonometry

Author: Bernard Kolman,Arnold Shapiro

Publisher: Academic Press

Isbn 10: 1483263916

Category: Mathematics

Number of Pages: 620

Number of Views: 1490

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Introduction to Algebra and Trigonometry provides a complete and self-contained presentation of the fundamentals of algebra and trigonometry. This book describes an axiomatic development of the foundations of algebra, defining complex numbers that are used to find the roots of any quadratic equation. Advanced concepts involving complex numbers are also elaborated, including the roots of polynomials, functions and function notation, and computations with logarithms. This text also discusses trigonometry from a functional standpoint. The angles, triangles, and applications involving triangles are likewise treated. Other topics include analytic geometry, conic sections, and use of a coordinate system to prove theorems from plane, and matrix operations and inverses. This publication is valuable to students aiming to gain more knowledge of the fundamentals of mathematics.